Sort of... cute. :)
The art is nice and simple but, typical of most physics games, it has that childish style. The colors are outside of the shapes or don't fill in the entire shape. Seriously, though: A bunch of these physics games have that same old kiddy look. :/ It's still not half bad, I guess.
The audio is fantastic... ESPECIALLY the music, in my opinion. It's so youthful, fitting, and fun. It reminds me of a game I'd played a long time ago which had similar music that really stuck with me through the years, which I think is why I love it so much. This is my favorite thing about the game, oddly. The sounds work well with the game and I have no real complaints about them.
The coding isn't the best, actually. Sometimes a shape will go right through another shape without reason. That's the biggest problem with the game, but also the only one a could really record.
Overall, it's not half bad, but the coding needs a bit of improvement. Huge kudos on the music, however. :)
This is rather addicting, really!
I say that because it presents a challenge where the artist, or I suppose carver, rather, has only 2 "shades"- carved or uncarved. This is what I think makes it so fun. Or it could just be Halloween spirit. Or both. :)
The graphics (not what the user carves (which sometimes seems to be a lot of... explicit, shall we say... things)) are very nice, PoxPower. :) I love the lo-fi, unaliased look of it all. Good job on that!
Though there isn't much to say about it, the audio is very good. :) The music is subtle but quite nice indeed. I don't think you could've picked a better song for this. I may have to put that one on my iPod, in fact... The sounds are nice as well, and aren't noisy and/or distracting.
Like I've said before, this, to me, is VERY addicting. I love how you have to compromise to get the right shapes and forms you want. It's a little weird why some pieces don't fall off when cut around but it's fine with me; that just means more versatility!
I do have some minor complaints, though. It'd be nice if the pointers for the carving knife and bandage tools were slightly more visible, and also an option to make the knife and bandage tools visible or invisible.
Overall, I think you've done a great job, Evil-Dog and PoxPower. :) This is a really entertaining little flash. Also, this has gotten me into the Halloween spirit even more than I already was before I tried this nifty flash out. :D
Oh yes, and pre-faved btw! *Thumbs up*
The graphics aren't the strong point of the game, and aren't very fancy, but they work, concerning the player would probably be paying more attention to the gameplay and the epic combo they're getting. The animation is simple but pretty good.
The audio is good. The music is catchy and the sounds fit.
The game's strength is that it's very addicting and fun. Watching your combo go up is... well... epic. :D
Overall I had a lot of fun playing this! Faving this, because I'll probably come back to it one day from looking through my favorite flashes and say "Hey, I remember this! This game was awesome." :) Great job, man!
As astounding... and grotesque... as the first.
Forgot to write a review on this... :/
I love the painterly story book/fairy tale style graphics; they're drop dead gorgeous and, as well as unique, seem to be more or less consistent (i.e. all of the graphics seem to be one, same style). The animations are awesome as well.
The audio is superb. The music fits perfectly as well as the sounds.
The coding is pretty good, however I sometimes found myself going behind some of the objects that should've gone behind me. This I suppose is my only complaint about the coding, but can otherwise be overlooked.
Gameplay is addictive but arguably quite tough. It made me scratch my head until my scalp peeled (okay not really, but it did have me stumped most of the time). The reward of figuring something out just feels great in this game... though sometimes gory and/or revolting. I confess that, in the end, I had to use the walkthrough, lol. :(
Besides that coding issue I mentioned above there is one other small goof(?). I don't know if you meant to give him one or not, but it seems Rufus is playing a 6 string banjo. XD I know they exist, but it's a little funky. Maybe Rufus custom ordered it? Who knows.
Overall, this is a fantastic game that kept me playing for hours, even with a walkthrough! Normally I play through games just once but I actually played through this twice. This is a wonderful example of a puzzle game and a sequel that lives up to be just as good, if not better, than the first.
Great job man! :D
This is pretty good...
The graphics look nice, but are definitely similar to Patapon's, though there really isn't anything wrong with that. Also, the graphics don't seem entirely consistent, as there appear to be more styles than one in the game, although it doesn't ruin the game because of that. The fx are ok, but otherwise could use some improvement. The animations are good, but seem a little odd sometimes, especially when one of my army dudes jump in the air while they're still walking. It just looks kind of strange! Lol
The audio is okay. Most of the music is pretty good, although I wasn't wild about the battle music... it just didn't seem to fit. Maybe something more actiony would work better. :) The sounds are pretty good but the thing is there actually aren't a whole lot of them! It'd be nice to hear a few more sound fx in the game because, this is just an example, when I summoned [insert summon title here] there was no sound effect. To be honest it felt unspecial and quite uninteresting. As well as that, there were actually alot of things that could've used a sound effect. Like some of the attacks; without sound fx they felt a bit dull. A sound effect could've easily added more interest to those areas.
The coding is actually quite solid, so that's a really good thing. :)
Gameplay is pretty fun and alot like Patapon's, but a little repetitive.
Overall, it was pretty enjoyable, but I found it a little monotonous.
It definitely feels reminiscent of Patapon, though, like I said, there's nothing wrong with that. As a matter of fact, I don't think I've ever heard of a Patapon knock-off before, so this is a bit interesting. I think Cave Story is the most knocked-off game that I know of (For knock-off with most most striking resemblance, see "The Underside").
Good work, dude. :) *Thumbs up*
fair review, thanks for taking the time to write it!
...In a good way! The graphics are very nice, firstly, and the animation is just as good. The gore is obviously the strong point is the art.
Though the gameplay does seem a little slow at first and slightly repetitive, it's pretty fun and kept me going for a while. It's quite fun upgrading your vehicle once you have enough RP points and just to see your vehicle with new stuff on it is pretty sweet as well. But one thing: no pause button? That was one of the first things a game should indefinitely have.
...On another, completely irrelevant note, and even though this sounds a little ninny, I do feel bad for running into/over civilians and soldiers. But I suppose it's their fault that they happened to spawn in my way at their own inconvenience...
The audio is fantastic. The music is great, the sounds are fitting, and the voice acting is actually pretty good.
The coding is great and it's very unique to see a Pseudo 3-D game like this on Newgrounds. It was definitely different from what I was expecting at first, so this was a bit of a surprise.
One problem though... it's a little laggy on higher quality, meaning either I need to upgrade my comp, or this was designed more or less for newer/newish comps, which not everyone has. It's probably the first, though. Also it does seem to have a few bugs here and there, but nothing too serious, really.
Overall, while the Pseudo 3-D effect is quite cool and provides an interesting gameplay experience, it's flawed in a few areas. Nonetheless, I enjoyed myself and must say this is definitely a contender for one of the best games of October. Though there do seem to be quite a large ammount of zombie games nowadays. :P
Thanks for the detailed review dude
Pause buttons man haha a very hard thing to do in flash depending on how you make game, I make them a way that makes it hard to program a pause feature sadly.
You really have to go on lower quality if it lags, it's a heavy graphics game for sure, I can't seem to make light games haha
First off, the drawings are nice and the animation is gloriously fluid. Kudos for those. I also have to commend the sense of humour. "WORDS!" then "Flame on!" made me laugh. :D
The game does have a huge downside though: BUGS. Tons of them! Let me bat off some...
Shooting even after death.
Bomb-headed skull enemies regain their lost heads after dying if they've lost them.
Black creature (level 1) goes behind a portion of a building. This also happens with tons of other enemies and objects... in other words the ordering of the objects is very unnatural.
Sometimes unresponsive controls. This is the biggest downside to the game. :(
Johnny doesn't always look at the mouse he is destined to follow (which not only covers the above bug, but also looks funny when Johnny shoots left and
fires right, Lol).
Overall I think this game could've been fantastic, but it's so buggy! I'm sure you don't care, as evidenced by your newspost, but seriously dude... this game would've been fantastic if you'd just taken the time to iron out those bugs.
If not, that's fine. Congrats on the big completion anyway! *Thumbs up*
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